So another day, another scene... sortof. Our car chase scene is starting to come together, it should be a nice change of pace from the rest of the game. Our ideas for the story are also coming together and it should be at least mildly amusing if not good, if we can get it to be anywhere near coherent. Screenshot!
We've been jamming really hard for several days straight now so we are at the point where sanity is starting to waiver, but fully in jam mode so the creative juices are flowing. It's also been cool to see some updates of the other people participating. There are some cool projects by some talented studios so competition will be stiff but I am still confident that we'll have a good chance at winning. I find it odd that some people actually have booked domains, set up a twitter/facebook/youtube account for their game after the first day, but don't have any screenshots or other signs of progress. But you gotta market the socials, I guess.
In the meantime I'm trying to get the game to actually run on the OUYA. Having to go through app manifests, downloading and installing SDKs and general technical tomfoolery has reminded me how lucky I am to be able to work with Unity for PC most of the time.